ATI All-In-Wonder 9500 vs Sony Playstation 2 GPU 180nm
What is the difference between ATI All-In-Wonder 9500 and Sony Playstation 2 GPU 180nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| R300 | GPU Name | GS-180nm |
| TSMC | Foundry | Sony |
| 150 nm | Process Size | 180 nm |
| 110 million | Transistors | 54 million |
| 215 mm² | Die Size | 188 mm² |
Graphics Card
| Jul 1st, 2002 | Release Date | Apr 18th, 2001 |
| All-In-Wonder (9000) | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 128 MB | Memory Size | 4 MB |
| DDR | Memory Type | eDRAM |
| 128 bit | Memory Bus | 2560 bit |
| 8.640 GB/s | Bandwidth | 48.00 GB/s |
Performance
| 1.108 GPixel/s | Pixel fillrate | 2.352 GPixel/s |
| 277.0 MVertices/s | Vertex fillrate | 73.50 MVertices/s |
| 1.108 GTexel/s | Texture fillrate | 1.176 GTexel/s |
Clock Speeds
| 270 MHz 540 Mbps effective | Memory Clock | 150 MHz |
| 277 MHz | GPU Clock | 147 MHz |
Render Config
| 4 | TMUs | 8 |
| 4 | ROPs | 16 |
| 4 | Pixel Shaders | 16 |
| 4 | Vertex Shaders | 2 |
Board Design
| unknown | Thermal design power (TDP) | 79 W |
| No outputs | Display Connectors | No outputs |
API support
| 9.0 (9_0) | DirectX | N/A |
| 2.0 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| 2.0 | Pixel Shader | N/A |
| 2.0 | Vertex Shader | N/A |