AMD Radeon RX 470 vs NVIDIA CMP 30HX
What is the difference between AMD Radeon RX 470 and NVIDIA CMP 30HX. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Ellesmere | GPU Name | TU116 |
| Polaris 10 PRO (215-0876204) | Model number | TU116-100-A1 |
| GCN 4.0 | Architecture | Turing |
| GlobalFoundries | Foundry | TSMC |
| 14 nm | Process Size | 12 nm |
| 5,700 million | Transistors | 6,600 million |
| 232 mm² | Die Size | 284 mm² |
Graphics Card
| Aug 4th, 2016 | Release Date | Feb 25th, 2021 |
| Arctic Islands (RX 400) | Family | Mining GPUs |
| Active | Production | Active |
| 179 USD | Launch Price | 799 USD |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x4 |
Memory
| 4 GB | Memory Size | 6 GB |
| GDDR5 | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 192 bit |
| 211.2 GB/s | Bandwidth | 336.0 GB/s |
Performance
| 38.59 GPixel/s | Pixel fillrate | 85.68 GPixel/s |
| 154.4 GTexel/s | Texture fillrate | 157.1 GTexel/s |
| 4.940 TFLOPS (1:1) | FP16 (half) performance | 10.05 TFLOPS (2:1) |
| 4.940 TFLOPS | FP32 (float) performance | 5.027 TFLOPS |
| 308.7 GFLOPS (1:16) | FP64 (double) performance | 157.1 GFLOPS (1:32) |
Clock Speeds
| 926 MHz | Base Clock | 1530 MHz |
| 1206 MHz | Boost Clock | 1785 MHz |
| 1650 MHz 6.6 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 2048 | Shading Units | 1408 |
| 128 | TMUs | 88 |
| 32 | ROPs | 48 |
| 16 KB (per CU) | L1 Cache | 64 KB (per SM) |
| 2 MB | L2 Cache | 1536 KB |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 240 mm 9.4 inches | Length | 229 mm 9 inches |
| 95 mm 3.7 inches | Width | 111 mm 4.4 inches |
| 35 mm 1.4 inches | Height | 35 mm 1.4 inches |
| 120 W | Thermal design power (TDP) | 125 W |
| 300 W | Suggested PSU | 300 W |
| 1x HDMI 3x DisplayPort | Display Connectors | No outputs |
| 1x 6-pin | Power Connectors | 1x 8-pin |
| C940, D000-03, D009-07 | Board Number | PG161 SKU 90 |
API support
| 12 (12_0) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.6 |