ATI Fire GL1 vs Sony Playstation GPU 600nm
What is the difference between ATI Fire GL1 and Sony Playstation GPU 600nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| IBM | GPU Name | GTE |
| IBM | Foundry | Sony |
| 250 nm | Process Size | 600 nm |
| unknown | Transistors | 1 million |
| unknown | Die Size | 128 mm² |
Graphics Card
| Mar 1st, 1999 | Release Date | Dec 3rd, 1994 |
| Fire GL | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
| 999 USD | Launch Price | 299 USD |
Memory
| 32 MB | Memory Size | 1 MB |
| SDR | Memory Type | VRAM |
| 256 bit | Memory Bus | 32 bit |
| 3.200 GB/s | Bandwidth | 132.0 MB/s |
Performance
| 45.00 MPixel/s | Pixel fillrate | 53.00 MPixel/s |
| 45.00 MTexel/s | Texture fillrate | 159.0 MTexel/s |
Clock Speeds
| 100 MHz | Memory Clock | 33 MHz |
| 45 MHz | GPU Clock | 53 MHz |
Render Config
| 1 | TMUs | 3 |
| 1 | ROPs | 1 |
| 2 | Pixel Shaders | 2 |
| N/A | Vertex Shaders | 1 |
Board Design
| unknown | Thermal design power (TDP) | 11 W |
| 1x VGA | Display Connectors | No outputs |
API support
| 6.0 | DirectX | N/A |
| 1.2 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| N/A | Pixel Shader | N/A |
| N/A | Vertex Shader | N/A |