NVIDIA GeForce GT 1030 vs NVIDIA Quadro P520 Mobile
What is the difference between NVIDIA GeForce GT 1030 and NVIDIA Quadro P520 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP108 | GPU Name | GP108 |
| Pascal | Architecture | Pascal |
| Samsung | Foundry | Samsung |
| 14 nm | Process Size | 14 nm |
| 1,800 million | Transistors | 1,800 million |
| 74 mm² | Die Size | 74 mm² |
Graphics Card
| May 17th, 2017 | Release Date | May 23rd, 2019 |
| GeForce 10 | Family | Quadro Mobile (Px200) |
| Active | Production | Active |
| PCIe 3.0 x4 | Bus Interface | PCIe 3.0 x16 |
Memory
| 2 GB | Memory Size | 2 GB |
| GDDR5 | Memory Type | GDDR5 |
| 64 bit | Memory Bus | 64 bit |
| 48.06 GB/s | Bandwidth | 48.06 GB/s |
Performance
| 23.49 GPixel/s | Pixel fillrate | 23.89 GPixel/s |
| 35.23 GTexel/s | Texture fillrate | 35.83 GTexel/s |
| 17.62 GFLOPS (1:64) | FP16 (half) performance | 17.92 GFLOPS (1:64) |
| 1,127 GFLOPS | FP32 (float) performance | 1,147 GFLOPS |
| 35.23 GFLOPS (1:32) | FP64 (double) performance | 35.83 GFLOPS (1:32) |
Clock Speeds
| 1228 MHz | Base Clock | 1303 MHz |
| 1468 MHz | Boost Clock | 1493 MHz |
| 1502 MHz 6 Gbps effective | Memory Clock | 1502 MHz 6 Gbps effective |
Render Config
| 384 | Shading Units | 384 |
| 24 | TMUs | 24 |
| 16 | ROPs | 16 |
| 48 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 512 KB | L2 Cache | 512 KB |
| 3 | SM Count | 3 |
Board Design
| 30 W | Thermal design power (TDP) | 18 W |
| 1x DVI 1x HDMI | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |
| 6.1 | CUDA | 6.1 |