NVIDIA GeForce GTX 1050 Mobile vs AMD Radeon R9 270 1024SP
What is the difference between NVIDIA GeForce GTX 1050 Mobile and AMD Radeon R9 270 1024SP. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP107 | GPU Name | Pitcairn |
| N17P-G0-A1 | Model number | Pitcairn PRO (215-0828062) |
| Pascal | Architecture | GCN 1.0 |
| Samsung | Foundry | TSMC |
| 14 nm | Process Size | 28 nm |
| 3,300 million | Transistors | 2,800 million |
| 132 mm² | Die Size | 212 mm² |
Graphics Card
| Jan 3rd, 2017 | Release Date | Mar 13th, 2015 |
| GeForce 10 Mobile | Family | Volcanic Islands (R9 200) |
| Active | Production | Active |
| GeForce 900M | Predecessor | Sea Islands |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 2 GB | Memory Size | 2 GB |
| GDDR5 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 256 bit |
| 112.1 GB/s | Bandwidth | 153.6 GB/s |
Performance
| 23.89 GPixel/s | Pixel fillrate | 29.60 GPixel/s |
| 59.72 GTexel/s | Texture fillrate | 59.20 GTexel/s |
| 1.911 TFLOPS | FP32 (float) performance | 1.894 TFLOPS |
| 59.72 GFLOPS (1:32) | FP64 (double) performance | 118.4 GFLOPS (1:16) |
Clock Speeds
| 1354 MHz | Base Clock | 900 MHz |
| 1493 MHz | Boost Clock | 925 MHz |
| 1752 MHz 7 Gbps effective | Memory Clock | 1200 MHz 4.8 Gbps effective |
Render Config
| 640 | Shading Units | 1024 |
| 40 | TMUs | 64 |
| 16 | ROPs | 32 |
| 48 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1024 KB | L2 Cache | 512 KB |
Board Design
| 75 W | Thermal design power (TDP) | 150 W |
| No outputs | Display Connectors | 2x DVI 1x HDMI 1x DisplayPort |
| None | Power Connectors | 1x 6-pin |
| E2904 SKU 1 | Board Number | C403 |
API support
| 12 (12_1) | DirectX | 12 (11_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 1.2 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 5.1 |