NVIDIA GeForce GTX 1050 Mobile vs NVIDIA GeForce GTX 1050
What is the difference between NVIDIA GeForce GTX 1050 Mobile and NVIDIA GeForce GTX 1050. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP107 | GPU Name | GP107 |
| N17P-G0-A1 | Model number | GP107-300-A1 |
| Pascal | Architecture | Pascal |
| Samsung | Foundry | Samsung |
| 14 nm | Process Size | 14 nm |
| 3,300 million | Transistors | 3,300 million |
| 132 mm² | Die Size | 132 mm² |
Graphics Card
| Jan 3rd, 2017 | Release Date | Oct 25th, 2016 |
| GeForce 10 Mobile | Family | GeForce 10 |
| Active | Production | Active |
| GeForce 900M | Predecessor | GeForce 900 |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 2 GB | Memory Size | 2 GB |
| GDDR5 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 128 bit |
| 112.1 GB/s | Bandwidth | 112.1 GB/s |
Performance
| 23.89 GPixel/s | Pixel fillrate | 46.56 GPixel/s |
| 59.72 GTexel/s | Texture fillrate | 58.20 GTexel/s |
| 29.86 GFLOPS (1:64) | FP16 (half) performance | 29.10 GFLOPS (1:64) |
| 1.911 TFLOPS | FP32 (float) performance | 1.862 TFLOPS |
| 59.72 GFLOPS (1:32) | FP64 (double) performance | 58.20 GFLOPS (1:32) |
Clock Speeds
| 1354 MHz | Base Clock | 1354 MHz |
| 1493 MHz | Boost Clock | 1455 MHz |
| 1752 MHz 7 Gbps effective | Memory Clock | 1752 MHz 7 Gbps effective |
Render Config
| 640 | Shading Units | 640 |
| 40 | TMUs | 40 |
| 16 | ROPs | 32 |
| 48 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 1024 KB | L2 Cache | 1024 KB |
| 5 | SM Count | 5 |
Board Design
| 75 W | Thermal design power (TDP) | 75 W |
| No outputs | Display Connectors | 1x DVI 1x HDMI 1x DisplayPort |
| None | Power Connectors | None |
| E2904 SKU 1 | Board Number | PG210 SKU 1 |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |
| 6.1 | CUDA | 6.1 |