NVIDIA GeForce GTX 1060 Max-Q vs AMD Radeon Pro WX 5100
What is the difference between NVIDIA GeForce GTX 1060 Max-Q and AMD Radeon Pro WX 5100. Find out which graphics card has better performance.
Benchmarks
| 3531 | 3DMark Time Spy | 1887 |
| 1629 | 3DMark Time Spy Extreme | 1252 |
| 9221 | 3DMark Fire Strike | 4960 |
| 4741 | 3DMark Fire Strike Extreme | 2107 |
| 2463 | 3DMark Fire Strike Ultra | 1299 |
| 22777 | 3DMark Wild Life | 9955 |
| 6516 | 3DMark Wild Life Extreme | 3439 |
| 23782 | 3DMark Night Raid | 18406 |
Graphics Processor (GPU)
| GP106 | GPU Name | Ellesmere |
| N17E-G1-A1 | Model number | Polaris 10 PRO GL (215-0876144) |
| Pascal | Architecture | GCN 4.0 |
| TSMC | Foundry | GlobalFoundries |
| 16 nm | Process Size | 14 nm |
| 4,400 million | Transistors | 5,700 million |
| 200 mm² | Die Size | 232 mm² |
Graphics Card
| Jun 27th, 2017 | Release Date | Nov 18th, 2016 |
| GeForce 10 Mobile | Family | Radeon Pro (WX x100) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 8 GB |
| GDDR5 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 192.2 GB/s | Bandwidth | 160.0 GB/s |
Performance
| 71.04 GPixel/s | Pixel fillrate | 34.75 GPixel/s |
| 118.4 GTexel/s | Texture fillrate | 121.6 GTexel/s |
| 59.20 GFLOPS (1:64) | FP16 (half) performance | 3.892 TFLOPS (1:1) |
| 3.789 TFLOPS | FP32 (float) performance | 3.892 TFLOPS |
| 118.4 GFLOPS (1:32) | FP64 (double) performance | 243.3 GFLOPS (1:16) |
Clock Speeds
| 1063 MHz | Base Clock | 713 MHz |
| 1480 MHz | Boost Clock | 1086 MHz |
| 2002 MHz 8 Gbps effective | Memory Clock | 1250 MHz 5 Gbps effective |
Render Config
| 1280 | Shading Units | 1792 |
| 80 | TMUs | 112 |
| 48 | ROPs | 32 |
| 48 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1536 KB | L2 Cache | 2 MB |
Board Design
| MXM Module | Slot Width | Single-slot |
| 80 W | Thermal design power (TDP) | 75 W |
| No outputs | Display Connectors | 4x DisplayPort |
| None | Power Connectors | None |
| E2914 SKU 30 | Board Number | C954 |
API support
| 12 (12_1) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |