NVIDIA GeForce GTX 1070 Max-Q vs AMD Radeon RX 5600M
What is the difference between NVIDIA GeForce GTX 1070 Max-Q and AMD Radeon RX 5600M. Find out which graphics card has better performance.
Benchmarks
| 4892 | 3DMark Time Spy | 6000 |
| 2272 | 3DMark Time Spy Extreme | 2822 |
| 13161 | 3DMark Fire Strike | 15769 |
| 6713 | 3DMark Fire Strike Extreme | 8031 |
| 3498 | 3DMark Fire Strike Ultra | 4474 |
| 31182 | 3DMark Wild Life | 14926 |
| 9325 | 3DMark Wild Life Extreme | 7458 |
| 27026 | 3DMark Night Raid | 33324 |
Graphics Processor (GPU)
| GP104 | GPU Name | Navi 10 |
| N17E-G2-A1 | Model number | Navi 10 XME |
| Pascal | Architecture | RDNA 1.0 |
| TSMC | Foundry | TSMC |
| 16 nm | Process Size | 7 nm |
| 7,200 million | Transistors | 10,300 million |
| 314 mm² | Die Size | 251 mm² |
Graphics Card
| Jun 27th, 2017 | Release Date | Jul 7th, 2020 |
| GeForce 10 Mobile | Family | Mobility Radeon (Navi) |
| Active | Production | Active |
| GeForce 900M | Predecessor | Crystal System |
| PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x16 |
Memory
| 8 GB | Memory Size | 6 GB |
| GDDR5 | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 192 bit |
| 256.3 GB/s | Bandwidth | 288.0 GB/s |
Performance
| 88.26 GPixel/s | Pixel fillrate | 80.96 GPixel/s |
| 176.5 GTexel/s | Texture fillrate | 182.2 GTexel/s |
| 88.26 GFLOPS (1:64) | FP16 (half) performance | 11.66 TFLOPS (2:1) |
| 5.648 TFLOPS | FP32 (float) performance | 5.829 TFLOPS |
| 176.5 GFLOPS (1:32) | FP64 (double) performance | 364.3 GFLOPS (1:16) |
Clock Speeds
| 1215 MHz | Base Clock | 1035 MHz |
| 1379 MHz | Boost Clock | 1265 MHz |
| 2002 MHz 8 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
| 2048 | Shading Units | 2304 |
| 128 | TMUs | 144 |
| 64 | ROPs | 64 |
| 2 MB | L2 Cache | 3 MB |
Board Design
| MXM Module | Slot Width | IGP |
| 115 W | Thermal design power (TDP) | 150 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.5 |