NVIDIA GeForce GTX 1080 Ti vs NVIDIA Quadro RTX 5000 Mobile
What is the difference between NVIDIA GeForce GTX 1080 Ti and NVIDIA Quadro RTX 5000 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP102 | GPU Name | TU104 |
| GP102-350-K1-A1 | Model number | N19E-Q5-A1 |
| Pascal | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 16 nm | Process Size | 12 nm |
| 11,800 million | Transistors | 13,600 million |
| 471 mm² | Die Size | 545 mm² |
Graphics Card
| Mar 10th, 2017 | Release Date | May 27th, 2019 |
| GeForce 10 | Family | Quadro Mobile (Tx000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 11 GB | Memory Size | 16 GB |
| GDDR5X | Memory Type | GDDR6 |
| 352 bit | Memory Bus | 256 bit |
| 484.4 GB/s | Bandwidth | 448.0 GB/s |
Performance
| 139.2 GPixel/s | Pixel fillrate | 113.3 GPixel/s |
| 354.4 GTexel/s | Texture fillrate | 339.8 GTexel/s |
| 177.2 GFLOPS (1:64) | FP16 (half) performance | 21.75 TFLOPS (2:1) |
| 11.34 TFLOPS | FP32 (float) performance | 10.87 TFLOPS |
| 354.4 GFLOPS (1:32) | FP64 (double) performance | 339.8 GFLOPS (1:32) |
Clock Speeds
| 1481 MHz | Base Clock | 1365 MHz |
| 1582 MHz | Boost Clock | 1770 MHz |
| 1376 MHz 11 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 3584 | Shading Units | 3072 |
| 224 | TMUs | 192 |
| 88 | ROPs | 64 |
| 48 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 2.75 MB | L2 Cache | 4 MB |
| 28 | SM Count | 48 |
Board Design
| Dual-slot | Slot Width | IGP |
| 250 W | Thermal design power (TDP) | 110 W |
| 1x HDMI 3x DisplayPort | Display Connectors | No outputs |
| 1x 6-pin + 1x 8-pin | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.6 |
| 6.1 | CUDA | 7.5 |