NVIDIA GeForce GTX 1650 Mobile vs NVIDIA GeForce GTX 1650 Ti Mobile
What is the difference between NVIDIA GeForce GTX 1650 Mobile and NVIDIA GeForce GTX 1650 Ti Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU117 | GPU Name | TU116 |
| N18P-G61-MP2 | Model number | N18P-G61 |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 4,700 million | Transistors | 6,600 million |
| 200 mm² | Die Size | 284 mm² |
Graphics Card
| Apr 15th, 2020 | Release Date | Apr 23rd, 2020 |
| GeForce 16 Mobile | Family | GeForce 16 Mobile |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | GeForce 10 Mobile |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 4 GB |
| GDDR6 | Memory Type | GDDR6 |
| 128 bit | Memory Bus | 128 bit |
| 192.0 GB/s | Bandwidth | 192.0 GB/s |
Performance
| 48.48 GPixel/s | Pixel fillrate | 47.52 GPixel/s |
| 96.96 GTexel/s | Texture fillrate | 95.04 GTexel/s |
| 6.205 TFLOPS (2:1) | FP16 (half) performance | 6.083 TFLOPS (2:1) |
| 3.103 TFLOPS | FP32 (float) performance | 3.041 TFLOPS |
| 96.96 GFLOPS (1:32) | FP64 (double) performance | 95.04 GFLOPS (1:32) |
Clock Speeds
| 1380 MHz | Base Clock | 1350 MHz |
| 1515 MHz | Boost Clock | 1485 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
| 1024 | Shading Units | 1024 |
| 64 | TMUs | 64 |
| 32 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1024 KB | L2 Cache | 1024 KB |
| 16 | SM Count | 16 |
Board Design
| 50 W | Thermal design power (TDP) | 50 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |