NVIDIA GeForce GTX 1650 SUPER vs NVIDIA Quadro P4000 Mobile
What is the difference between NVIDIA GeForce GTX 1650 SUPER and NVIDIA Quadro P4000 Mobile. Find out which graphics card has better performance.
Benchmarks
| 9945 | PassMark G3D | 11497 |
| 761 | PassMark G2D | 815 |
Graphics Processor (GPU)
| TU116 | GPU Name | GP104 |
| TU116-250-KA-A1 | Model number | N17E-Q3-A1 |
| Turing | Architecture | Pascal |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 16 nm |
| 6,600 million | Transistors | 7,200 million |
| 284 mm² | Die Size | 314 mm² |
Graphics Card
| Nov 22nd, 2019 | Release Date | Jan 11th, 2017 |
| GeForce 16 | Family | Quadro Mobile (Px000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
| 4 GB | Memory Size | 8 GB |
| GDDR6 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 256 bit |
| 192.0 GB/s | Bandwidth | 192.3 GB/s |
Performance
| 55.20 GPixel/s | Pixel fillrate | 78.53 GPixel/s |
| 138.0 GTexel/s | Texture fillrate | 137.4 GTexel/s |
| 8.832 TFLOPS (2:1) | FP16 (half) performance | 68.71 GFLOPS (1:64) |
| 4.416 TFLOPS | FP32 (float) performance | 4.398 TFLOPS |
| 138.0 GFLOPS (1:32) | FP64 (double) performance | 137.4 GFLOPS (1:32) |
Clock Speeds
| 1500 MHz 12 Gbps effective | Memory Clock | 1502 MHz 6 Gbps effective |
Render Config
| 1280 | Shading Units | 1792 |
| 80 | TMUs | 112 |
| 32 | ROPs | 64 |
| 64 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 1024 KB | L2 Cache | 2 MB |
| 20 | SM Count | 14 |
Board Design
| Dual-slot | Slot Width | MXM Module |
| 100 W | Thermal design power (TDP) | 100 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
| 1x 6-pin | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.4 |
| 7.5 | CUDA | 6.1 |