NVIDIA GeForce GTX 1650 Ti Max-Q vs NVIDIA GeForce GTX 960
What is the difference between NVIDIA GeForce GTX 1650 Ti Max-Q and NVIDIA GeForce GTX 960. Find out which graphics card has better performance.
Benchmarks
| 3258 | 3DMark Time Spy | 2428 |
| 1506 | 3DMark Time Spy Extreme | 1093 |
| 7769 | 3DMark Fire Strike | 6460 |
| 3797 | 3DMark Fire Strike Extreme | 3432 |
| 1813 | 3DMark Fire Strike Ultra | 1692 |
| 18939 | 3DMark Wild Life | 16015 |
| 6503 | 3DMark Wild Life Extreme | 4648 |
| 22025 | 3DMark Night Raid | 18647 |
Graphics Processor (GPU)
| TU117 | GPU Name | GM206 |
| N18P-G62 | Model number | GM206-300-A1 |
| Turing | Architecture | Maxwell 2.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 28 nm |
| 4,700 million | Transistors | 2,940 million |
| 200 mm² | Die Size | 228 mm² |
Graphics Card
| Apr 2nd, 2020 | Release Date | Jan 22nd, 2015 |
| GeForce 16 Mobile | Family | GeForce 900 |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | GeForce 700 |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 2 GB |
| GDDR6 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 128 bit |
| 160.0 GB/s | Bandwidth | 112.2 GB/s |
Performance
| 38.40 GPixel/s | Pixel fillrate | 37.70 GPixel/s |
| 76.80 GTexel/s | Texture fillrate | 75.39 GTexel/s |
| 2.458 TFLOPS | FP32 (float) performance | 2.413 TFLOPS |
| 76.80 GFLOPS (1:32) | FP64 (double) performance | 75.39 GFLOPS (1:32) |
Clock Speeds
| 1035 MHz | Base Clock | 1127 MHz |
| 1200 MHz | Boost Clock | 1178 MHz |
| 1250 MHz 10 Gbps effective | Memory Clock | 1753 MHz 7 Gbps effective |
Render Config
| 1024 | Shading Units | 1024 |
| 64 | TMUs | 64 |
| 32 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 48 KB (per SMM) |
| 1024 KB | L2 Cache | 1024 KB |
Board Design
| 50 W | Thermal design power (TDP) | 120 W |
| No outputs | Display Connectors | 1x DVI 1x HDMI 3x DisplayPort |
| None | Power Connectors | 1x 6-pin |
| E4904 SKU 11 | Board Number | PG301 |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.1 |
| 6.6 | Shader Model | 6.4 |
| 7.5 | CUDA | 5.2 |