NVIDIA GeForce GTX 1650 TU106 vs NVIDIA GeForce GTX 1650 TU116
What is the difference between NVIDIA GeForce GTX 1650 TU106 and NVIDIA GeForce GTX 1650 TU116. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU106 | GPU Name | TU116 |
| TU106-125-A1 | Model number | TU116-150-KA-A1 |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 10,800 million | Transistors | 6,600 million |
| 445 mm² | Die Size | 284 mm² |
Graphics Card
| Jun 18th, 2020 | Release Date | Jul 7th, 2020 |
| GeForce 16 | Family | GeForce 16 |
| Active | Production | Active |
| GeForce 10 | Predecessor | GeForce 10 |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 4 GB |
| GDDR6 | Memory Type | GDDR6 |
| 128 bit | Memory Bus | 128 bit |
| 192.0 GB/s | Bandwidth | 192.0 GB/s |
Performance
| 50.88 GPixel/s | Pixel fillrate | 50.88 GPixel/s |
| 89.04 GTexel/s | Texture fillrate | 89.04 GTexel/s |
| 5.699 TFLOPS (2:1) | FP16 (half) performance | 5.699 TFLOPS (2:1) |
| 2.849 TFLOPS | FP32 (float) performance | 2.849 TFLOPS |
| 89.04 GFLOPS (1:32) | FP64 (double) performance | 89.04 GFLOPS (1:32) |
Clock Speeds
| 1410 MHz | Base Clock | 1410 MHz |
| 1590 MHz | Boost Clock | 1590 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
| 896 | Shading Units | 896 |
| 56 | TMUs | 56 |
| 32 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1024 KB | L2 Cache | 1024 KB |
| 14 | SM Count | 14 |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 229 mm 9 inches | Length | 229 mm 9 inches |
| 111 mm 4.4 inches | Width | 111 mm 4.4 inches |
| 35 mm 1.4 inches | Height | 35 mm 1.4 inches |
| 90 W | Thermal design power (TDP) | 80 W |
| 250 W | Suggested PSU | 250 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | 1x DVI 1x HDMI 1x DisplayPort |
| 1x 6-pin | Power Connectors | None |
API support
| 12 Ultimate (12_2) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |