NVIDIA GeForce GTX 1650 vs NVIDIA Quadro T1000 Mobile GDDR6
What is the difference between NVIDIA GeForce GTX 1650 and NVIDIA Quadro T1000 Mobile GDDR6. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU117 | GPU Name | TU117B |
| TU117-300-A1 | Model number | N19P-Q1-A1 |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 4,700 million | Transistors | 4,700 million |
| 200 mm² | Die Size | 200 mm² |
Graphics Card
| Apr 23rd, 2019 | Release Date | Jun 8th, 2020 |
| GeForce 16 | Family | Quadro Mobile (Tx000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 4 GB |
| GDDR5 | Memory Type | GDDR6 |
| 128 bit | Memory Bus | 128 bit |
| 128.1 GB/s | Bandwidth | 192.0 GB/s |
Performance
| 53.28 GPixel/s | Pixel fillrate | 52.80 GPixel/s |
| 93.24 GTexel/s | Texture fillrate | 92.40 GTexel/s |
| 5.967 TFLOPS (2:1) | FP16 (half) performance | 5.914 TFLOPS (2:1) |
| 2.984 TFLOPS | FP32 (float) performance | 2.957 TFLOPS |
| 93.24 GFLOPS (1:32) | FP64 (double) performance | 92.40 GFLOPS (1:32) |
Clock Speeds
| 1485 MHz | Base Clock | 1395 MHz |
| 1665 MHz | Boost Clock | 1650 MHz |
| 2001 MHz 8 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
| 896 | Shading Units | 896 |
| 56 | TMUs | 56 |
| 32 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1024 KB | L2 Cache | 1024 KB |
| 14 | SM Count | 14 |
Board Design
| Dual-slot | Slot Width | IGP |
| 75 W | Thermal design power (TDP) | 50 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |