NVIDIA GeForce RTX 2080 SUPER Max-Q vs AMD Radeon RX 5600M
What is the difference between NVIDIA GeForce RTX 2080 SUPER Max-Q and AMD Radeon RX 5600M. Find out which graphics card has better performance.
Benchmarks
| 8547 | 3DMark Time Spy | 6000 |
| 3839 | 3DMark Time Spy Extreme | 2822 |
| 19057 | 3DMark Fire Strike | 15769 |
| 9889 | 3DMark Fire Strike Extreme | 8031 |
| 5281 | 3DMark Fire Strike Ultra | 4474 |
| 47287 | 3DMark Wild Life | 14926 |
| 16146 | 3DMark Wild Life Extreme | 7458 |
| 38366 | 3DMark Night Raid | 33324 |
Graphics Processor (GPU)
| TU104 | GPU Name | Navi 10 |
| N18E-G3R | Model number | Navi 10 XME |
| Turing | Architecture | RDNA 1.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 7 nm |
| 13,600 million | Transistors | 10,300 million |
| 545 mm² | Die Size | 251 mm² |
Graphics Card
| Apr 2nd, 2020 | Release Date | Jul 7th, 2020 |
| GeForce 20 Mobile | Family | Mobility Radeon (Navi) |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | Crystal System |
| PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x16 |
Memory
| 8 GB | Memory Size | 6 GB |
| GDDR6 | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 192 bit |
| 352.0 GB/s | Bandwidth | 288.0 GB/s |
Performance
| 62.40 GPixel/s | Pixel fillrate | 80.96 GPixel/s |
| 187.2 GTexel/s | Texture fillrate | 182.2 GTexel/s |
| 11.98 TFLOPS (2:1) | FP16 (half) performance | 11.66 TFLOPS (2:1) |
| 5.990 TFLOPS | FP32 (float) performance | 5.829 TFLOPS |
| 187.2 GFLOPS (1:32) | FP64 (double) performance | 364.3 GFLOPS (1:16) |
Clock Speeds
| 735 MHz | Base Clock | 1035 MHz |
| 975 MHz | Boost Clock | 1265 MHz |
| 1375 MHz 11 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
| 3072 | Shading Units | 2304 |
| 192 | TMUs | 144 |
| 64 | ROPs | 64 |
| 4 MB | L2 Cache | 3 MB |
Board Design
| Dual-slot | Slot Width | IGP |
| 80 W | Thermal design power (TDP) | 150 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 Ultimate (12_2) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.5 |