NVIDIA GeForce RTX 3080 vs NVIDIA TITAN V
What is the difference between NVIDIA GeForce RTX 3080 and NVIDIA TITAN V. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GA102 | GPU Name | GV100 |
| GA102-200-KD-A1 | Model number | GV100-400-A1 |
| Ampere | Architecture | Volta |
| Samsung | Foundry | TSMC |
| 8 nm | Process Size | 12 nm |
| 28,300 million | Transistors | 21,100 million |
| 628 mm² | Die Size | 815 mm² |
Graphics Card
| Sep 1st, 2020 | Release Date | Dec 7th, 2017 |
| GeForce 30 | Family | GeForce 10 |
| Active | Production | Active |
| 699 USD | Launch Price | 2,999 USD |
| GeForce 20 | Predecessor | GeForce 900 |
| PCIe 4.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 10 GB | Memory Size | 12 GB |
| GDDR6X | Memory Type | HBM2 |
| 320 bit | Memory Bus | 3072 bit |
| 760.3 GB/s | Bandwidth | 651.3 GB/s |
Performance
| 164.2 GPixel/s | Pixel fillrate | 139.7 GPixel/s |
| 465.1 GTexel/s | Texture fillrate | 465.6 GTexel/s |
| 29.77 TFLOPS (1:1) | FP16 (half) performance | 29.80 TFLOPS (2:1) |
| 29.77 TFLOPS | FP32 (float) performance | 14.90 TFLOPS |
| 465.1 GFLOPS (1:64) | FP64 (double) performance | 7.450 TFLOPS (1:2) |
Clock Speeds
| 1440 MHz | Base Clock | 1200 MHz |
| 1710 MHz | Boost Clock | 1455 MHz |
| 1188 MHz 19 Gbps effective | Memory Clock | 848 MHz 1696 Mbps effective |
Render Config
| 8704 | Shading Units | 5120 |
| 272 | TMUs | 320 |
| 96 | ROPs | 96 |
| 128 KB (per SM) | L1 Cache | 96 KB (per SM) |
| 5 MB | L2 Cache | 4.5 MB |
| 68 | SM Count | 80 |
| 272 | Tensor Cores | 640 |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 285 mm 11.2 inches | Length | 267 mm 10.5 inches |
| 112 mm 4.4 inches | Width | 112 mm 4.4 inches |
| 40 mm 1.6 inches | Height | 40 mm 1.6 inches |
| 320 W | Thermal design power (TDP) | 250 W |
| 700 W | Suggested PSU | 600 W |
| 1x HDMI 3x DisplayPort | Display Connectors | 1x HDMI 3x DisplayPort |
| 1x 12-pin | Power Connectors | 1x 6-pin + 1x 8-pin |
| PG132 SKU 30 | Board Number | PG500 SKU 0 |
API support
| 12 Ultimate (12_2) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 8.6 | CUDA | 7.0 |