NVIDIA P104-100 vs NVIDIA RTX A3000 Mobile
What is the difference between NVIDIA P104-100 and NVIDIA RTX A3000 Mobile. Find out which graphics card has better performance.
Benchmarks
| 4450 | PassMark G3D | 14281 |
| 114 | PassMark G2D | 359 |
Graphics Processor (GPU)
| GP104 | GPU Name | GA104 |
| Pascal | Architecture | Ampere |
| TSMC | Foundry | Samsung |
| 16 nm | Process Size | 8 nm |
| 7,200 million | Transistors | 17,400 million |
| 314 mm² | Die Size | 392 mm² |
Graphics Card
| Dec 12th, 2017 | Release Date | Unknown |
| Mining GPUs | Family | Quadro Mobile (Ax000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x16 |
Memory
| 4 GB | Memory Size | 6 GB |
| GDDR5X | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 192 bit |
| 320.3 GB/s | Bandwidth | 264.0 GB/s |
Performance
| 110.9 GPixel/s | Pixel fillrate | 99.84 GPixel/s |
| 208.0 GTexel/s | Texture fillrate | 199.7 GTexel/s |
| 104.0 GFLOPS (1:64) | FP16 (half) performance | 12.78 TFLOPS (1:1) |
| 6.655 TFLOPS | FP32 (float) performance | 12.78 TFLOPS |
| 208.0 GFLOPS (1:32) | FP64 (double) performance | 199.7 GFLOPS (1:64) |
Clock Speeds
| 1607 MHz | Base Clock | 1260 MHz |
| 1733 MHz | Boost Clock | 1560 MHz |
| 1251 MHz 10 Gbps effective | Memory Clock | 1375 MHz 11 Gbps effective |
Render Config
| 1920 | Shading Units | 4096 |
| 120 | TMUs | 128 |
| 64 | ROPs | 64 |
| 48 KB (per SM) | L1 Cache | 128 KB (per SM) |
| 2 MB | L2 Cache | 4 MB |
| 15 | SM Count | 32 |
Board Design
| unknown | Thermal design power (TDP) | 130 W |
| No outputs | Display Connectors | No outputs |
| 1x 8-pin | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.6 |
| 6.1 | CUDA | 8.6 |