NVIDIA Quadro4 380 XGL vs Sony Playstation 2 GPU 65nm
What is the difference between NVIDIA Quadro4 380 XGL and Sony Playstation 2 GPU 65nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| NV18 | GPU Name | EE+GS-65nm |
| TSMC | Foundry | Sony |
| 150 nm | Process Size | 65 nm |
| 29 million | Transistors | 54 million |
| 65 mm² | Die Size | 86 mm² |
Graphics Card
| Nov 12th, 2002 | Release Date | Jul 1st, 2007 |
| Quadro4 XGL (x80) | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 128 MB | Memory Size | 4 MB |
| DDR | Memory Type | eDRAM |
| 128 bit | Memory Bus | 2560 bit |
| 8.192 GB/s | Bandwidth | 48.00 GB/s |
Performance
| 1.100 GPixel/s | Pixel fillrate | 2.352 GPixel/s |
| 1.100 GTexel/s | Texture fillrate | 1.176 GTexel/s |
Clock Speeds
| 256 MHz 512 Mbps effective | Memory Clock | 150 MHz |
| 275 MHz | GPU Clock | 147 MHz |
Render Config
| 4 | TMUs | 8 |
| 4 | ROPs | 16 |
| 2 | Pixel Shaders | 16 |
| N/A | Vertex Shaders | 2 |
Board Design
| unknown | Thermal design power (TDP) | 45 W |
| 1x DVI 1x VGA 1x S-Video | Display Connectors | No outputs |
API support
| 7.0 | DirectX | N/A |
| 1.5 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| 1.1 | Pixel Shader | N/A |
| 1.1 | Vertex Shader | N/A |