AMD Radeon Graphics 512SP vs AMD Playstation 4 Slim GPU
What is the difference between AMD Radeon Graphics 512SP and AMD Playstation 4 Slim GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Renoir | GPU Name | Liverpool 16nm |
| GCN 5.1 | Architecture | GCN 2.0 |
| TSMC | Foundry | TSMC |
| 7 nm | Process Size | 16 nm |
| 9,800 million | Transistors | unknown |
| 156 mm² | Die Size | 209 mm² |
Graphics Card
| Mar 7th, 2020 | Release Date | Sep 7th, 2016 |
| Renoir (Vega Mobile) | Family | Console GPU (Sony) |
| Active | Production | End-of-life |
Memory
| System Shared | Memory Size | 8 GB |
| System Shared | Memory Type | GDDR5 |
| System Shared | Memory Bus | 256 bit |
| System Dependent | Bandwidth | 176.0 GB/s |
Performance
| 14.00 GPixel/s | Pixel fillrate | 25.60 GPixel/s |
| 56.00 GTexel/s | Texture fillrate | 57.60 GTexel/s |
| 3.584 TFLOPS (2:1) | FP16 (half) performance | 1.843 TFLOPS (1:1) |
| 1.792 TFLOPS | FP32 (float) performance | 1.843 TFLOPS |
Clock Speeds
| System Shared | Memory Clock | 1375 MHz 5.5 Gbps effective |
Render Config
| 512 | Shading Units | 1152 |
| 32 | TMUs | 72 |
| 8 | ROPs | 32 |
| 8 | Compute Units | 18 |
Board Design
| 15 W | Thermal design power (TDP) | 75 W |
| No outputs | Display Connectors | No outputs |
API support
| 12 (12_1) | DirectX | 11.1* |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 1.2 |
| 1.2 | Vulkan | 1.1 |
| 6.4 | Shader Model | 5.1 |