ATI Rage Mobility-M1 vs Sony Playstation GPU 350nm
What is the difference between ATI Rage Mobility-M1 and Sony Playstation GPU 350nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| M1 | GPU Name | GTE-2 |
| TSMC | Foundry | Sony |
| 250 nm | Process Size | 350 nm |
| 8 million | Transistors | 1 million |
| 70 mm² | Die Size | 128 mm² |
Graphics Card
| Feb 1st, 1999 | Release Date | Nov 13th, 1997 |
| Rage Mobility (Mx) | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 8 MB | Memory Size | 1 MB |
| SDR | Memory Type | SGRAM |
| 64 bit | Memory Bus | 32 bit |
| 1.000 GB/s | Bandwidth | 132.0 MB/s |
Performance
| 166.0 MPixel/s | Pixel fillrate | 53.00 MPixel/s |
| 166.0 MTexel/s | Texture fillrate | 159.0 MTexel/s |
Clock Speeds
| 125 MHz | Memory Clock | 33 MHz |
| 83 MHz | GPU Clock | 53 MHz |
Render Config
| 2 | TMUs | 3 |
| 2 | ROPs | 1 |
| 2 | Pixel Shaders | 2 |
| N/A | Vertex Shaders | 1 |
Board Design
| unknown | Thermal design power (TDP) | 10 W |
| No outputs | Display Connectors | No outputs |
API support
| 6.0 | DirectX | N/A |
| 1.2 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| N/A | Pixel Shader | N/A |
| N/A | Vertex Shader | N/A |