AMD Radeon RX 590 vs NVIDIA Quadro K6000
What is the difference between AMD Radeon RX 590 and NVIDIA Quadro K6000. Find out which graphics card has better performance.
Benchmarks
| 4931 | 3DMark Time Spy | 2979 |
| 2209 | 3DMark Time Spy Extreme | 1467 |
| 13555 | 3DMark Fire Strike | 9027 |
| 6711 | 3DMark Fire Strike Extreme | 4540 |
| 3574 | 3DMark Fire Strike Ultra | 2227 |
| 31755 | 3DMark Night Raid | 24478 |
Graphics Processor (GPU)
| Polaris 30 | GPU Name | GK110B |
| Polaris 30 XT (215-0922006) | Model number | GK110-890-B1 |
| GCN 4.0 | Architecture | Kepler |
| GlobalFoundries | Foundry | TSMC |
| 12 nm | Process Size | 28 nm |
| 5,700 million | Transistors | 7,080 million |
| 232 mm² | Die Size | 561 mm² |
Graphics Card
| Nov 15th, 2018 | Release Date | Jul 23rd, 2013 |
| Polaris (RX 500) | Family | Quadro (Kx000) |
| Active | Production | End-of-life |
| 279 USD | Launch Price | 5,265 USD |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 12 GB |
| GDDR5 | Memory Type | GDDR5 |
| 256 bit | Memory Bus | 384 bit |
| 256.0 GB/s | Bandwidth | 288.4 GB/s |
Performance
| 49.44 GPixel/s | Pixel fillrate | 54.12 GPixel/s |
| 222.5 GTexel/s | Texture fillrate | 216.5 GTexel/s |
| 7.119 TFLOPS | FP32 (float) performance | 5.196 TFLOPS |
| 445.0 GFLOPS (1:16) | FP64 (double) performance | 1.732 TFLOPS (1:3) |
Clock Speeds
| 1469 MHz | Base Clock | 797 MHz |
| 1545 MHz | Boost Clock | 902 MHz |
| 2000 MHz 8 Gbps effective | Memory Clock | 1502 MHz 6 Gbps effective |
Render Config
| 2304 | Shading Units | 2880 |
| 144 | TMUs | 240 |
| 32 | ROPs | 48 |
| 16 KB (per CU) | L1 Cache | 16 KB (per SMX) |
| 2 MB | L2 Cache | 1536 KB |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 241 mm 9.5 inches | Length | 267 mm 10.5 inches |
| 175 W | Thermal design power (TDP) | 225 W |
| 450 W | Suggested PSU | 550 W |
| 1x HDMI 3x DisplayPort | Display Connectors | 2x DVI 2x DisplayPort |
| 1x 8-pin | Power Connectors | 2x 6-pin |
| C944-41 | Board Number | P2081 SKU 500 |
API support
| 12 (12_0) | DirectX | 12 (11_1) |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.1 |
| 6.4 | Shader Model | 5.1 |